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3D: Hot or Cool?

3/14/2011

1 Comment

 
Whenever I discuss 3D with someone, the first question they ask is: Can we really cool these things? Will this technology be useful at all? Thought I should post on the topic...

It's easy to understand why heat removal is an issue for 3D: if you stack two chips of power density PD atop each other, the net power density doubles and becomes 2*PD. Furthermore, one of the chips is far away from the heat sink, making heat removal even more difficult. Several solutions to this problem exist; I'm going to summarize them below.

Picture
(1) A few years back, Intel simulated the impact of building a Pentium 4 processor in 3D (link to paper). I've summarized their results in the above table. Wire delay between multiple functional blocks (eg. between the cache and various functional blocks) reduced significantly due to 3D stacking. This allowed them to reach their target performance at lower clock frequency, which in turn reduced power consumption from 147W to 68W. The Intel team had a detailed thermal model for the 2-die logic-on-logic 3D stack, and showed that peak temperature is manageable, since they placed high-power functional units atop low-power functional units.

(2) CAD tools have been developed that place circuits/blocks in 3D to minimize total wire length (for example) under the constraint of temperature being <85C. This automates and improves the procedure the Intel team used - namely placing high-power cells/circuits above low-power ones. Furthermore, these CAD tools add "thermal vias" in power-hungry sections of the 3D stack to reduce temperature. Jason Cong (UCLA), Guojie Luo (UCLA) and Yiyu Shi (previously UCLA, now U. of Missouri) have done some nice work in this area.

(3) MonolithIC 3D Inc. is collaborating with Stanford University on a novel heat removal solution for 3D dice. We hope to publish these results in the near future - will write a blog post when this exciting idea becomes public.

(4) In my past life as a grad student at Georgia Tech, I worked on a liquid cooling technique for 3D stacked dice, along with Calvin King, Bing Dang, Muhannad Bakir, James Meindl and others. We passed liquid on the back-side of each die in the 3D stack (see picture above), and could cool even power-hungry 100W-type chips stacked in 3D. This work is being continued and improved by future generations of students at Georgia Tech. Note that these liquid cooling solutions have a long-term scope...  

So, what's the bottom line?
We should be able to cool sub-1W chips used for portable applications such as cell-phones, smart-phones and tablet computers when they're stacked in 3D. In fact, these types of chips are being 3D stacked even today to save space in cell-phones. Portable applications are projected to be the growth and volume drivers for the semiconductor industry for the next 10 years, and I believe they will drive adoption of 3D technology.

Our analysis shows 20W-class chips used for laptops can be cooled on 3D stacking using techniques such as (1), (2) and (3). The biggest challenge for 3D is cooling 100W-class chips used for servers and desktops... while a liquid cooling solution can potentially handle this in the long-term, I'm hoping we can handle this in the short-term using design techniques similar to the ones described above.

- Post by Deepak Sekar
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1 Comment
george storm
10/10/2011 08:20:17 pm

I think Georgia Tech's cooling solution is to circulate pure water through narrow channels using a micro-pump. They write that "smaller diameter microchannels are more efficient at heat removal". Design freedoms mean that this is likely to be true for the conduction part of the process - but forced flow becomes more difficult, so there is will be a limit - unless the length of the microchannels can be made inversely proportinal to the cube of the radius...
Alternatives?? At this scale, the capillary effect of heat pipes looks extremely attractive. Of course the interface issues are substantial - but is anyone working on this?

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